PHOSPHOR ENGINE
// test suite · webgl2 · v0.1 · the phosphor project
CREATOR · DIET UNITYbuild a game with no code: drag shapes, scale/rotate, physics + touch-trigger properties, stages, block-based functions, then hit PLAY — mobile-first
ASCENT · FIRST-PERSON SAMPLEplayable: jump cube to cube, reach the glowing triangle, 4 levels — pointer-lock look, WASD + space, AABB physics
DEMOthe full showcase — shading + skybox + fog + grid, auto-orbit
SHADINGbuilt-in lighting: material sweep (shininess × specular), 3 orbiting colored point lights, directional toggle
SKYBOX · GRADIENTprocedural sky presets (phosphor / dusk / day / void), movable sun, fog density slider
SKYBOX · CUBEMAP6-face cubemap path, faces generated at runtime and loaded async
RIGID-BODY PHYSICSimpulse collisions on any shape — momentum + kinetic energy readout, dead-body colliders, onCollide flash hooks
PRIMITIVESbox, sphere, plane, grid, and a custom mesh from raw arrays
STRESS600 animated meshes, live fps — draw-call throughput check